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Party Games for Big Groups (10+ People)

Most party games are made for four to eight players. Get twelve people in a room and half of them end up watching. These games still work when the group is big, and most of them get better.

What makes a game work for a big group

Social deduction: the best fit

Mafia (5–16 players)

The classic big-group game. A few secret Mafia kill one player each night; the town argues and votes one player out each day. With 10 or more players there is room for the fun roles: the Doctor, the Police, the Jester and the Mafia helper (see Mafia roles explained).

The usual problem is the narrator, who can't play. Our Mafia makes the app the narrator, on one phone passed around or on everyone's phones. With a big group, "Each on own phone" is faster: everyone makes their night move at the same time instead of waiting for the phone. Plan on 20–45 minutes a game.

Impostor (3+ players, no upper limit)

Everyone gets the secret word except the impostor, and each player gives one clue. With 10 or more players, add a second or third impostor (up to just under half of the group) and switch to one-word clues to keep the rounds quick. Rounds take 5–15 minutes, so it is a great warm-up before Mafia. Play Impostor, or read the full rules.

Werewolf and its boxed versions

If you prefer cards, One Night Ultimate Werewolf plays a whole game in about ten minutes with up to 10 players, and the bigger "Ultimate Werewolf" sets go further. They need a moderator or the companion app, but they are great.

Drawing and word games

Sketch (draw and guess)

One player draws, everyone else races to guess on their own phone. Sketch has no fixed player limit, but 3 to 8 is the sweet spot; with more, form two rooms or play in teams that share a phone. See our comparison of online drawing games for alternatives like skribbl.io and Gartic Phone.

Telestrations / Gartic Phone

Draw what you read, write what you see, and watch the message fall apart. Everyone plays at once, which makes it ideal for big groups. The boxed game has a party pack for 12; Gartic Phone does it in the browser.

Codenames

Two teams, two spymasters, one-word clues. Officially for 2–8+, it works with any number because extra players just join a team and argue. There is a free official online version too.

Games that need nothing at all

Screen-based party packs

Jackbox Party Packs are the best-known option: one person buys the game and shows it on a TV, everyone else plays on their phones. Most games allow up to 8 players, with an audience mode for many more, so in a group of 12 some people vote instead of play. It costs money but is very polished. Our games are free and need no TV, which suits a living room, a camping trip or a video call.

A plan for a 12-person game night

  1. Arrivals (15 min): Blind Timer on a few phones: stop the clock at 10 seconds without looking. Up to 4 players per phone, and the rules take ten seconds to explain.
  2. Warm-up (20 min): two or three rounds of Impostor with two impostors.
  3. Main event (45–60 min): Mafia with 3 Mafia, the Doctor, the Police and the Jester.
  4. Wind-down: Fishbowl or Sketch in teams, when people are too tired to lie.

Tips for hosting a big group

More guides